When characters are created, they are considered to have the most basic of equipment on them; that being a weapon, clothing, and a horse. However these items are unstatted and do not grant any bonuses upon their user. Statted items can be acquired through a craftsman, as a reward, through special events, or purchased here at the marketplace.
When purchasing, post the items exactly how they appear, as well as their cost. Make sure that you have your current officer information linked in your signature otherwise your purchase will be denied. Items purchased are not in your possession or in use until confirmed by a staff member. Melee Weapons can be named for no additional fee however, when naming the item, please keep the name in line with the type and quality of the weapon. Marketplace items, other than melee weapons, can not be renamed.
Items purchased in the marketplace can be upgraded or customized through craftsmen; they can not be be upgraded through the marketplace.
[Melee Weapons]
Every warrior heading to battle needs to have a trusty weapon by their side, least they brings their fists to a sword fight. Melee weapons can include swords, axes, spears, halberds, maces, warhammers, staves, or any other historical weapon of the era. Only one melee weapon can be equipped at a time.
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Level 1 Melee (Melee, +1 Pro); Cost: 100 taels
Level 2 Melee (Melee, +2 Pro); Cost: 250 taels
Level 3 Melee (Melee, +3 Pro); Cost: 400 taels
Level 4 Melee (Melee, +4 Pro); Cost: 600 taels
Level 5 Melee (Melee, +5 Pro); Cost: 800 taels
Level 6 Melee (Melee, +6 Pro); Cost: 1000 taels
[Bows]
Most common amongst the nomads and peasantry, the bow has been a staple weapon of mankind for thousands of years. It allows projection of force and the ability to kill from a distance. Skill with a bow upon horseback is what allowed steppe people to frequently conquer large swathes of land across Europe and Asia, in succession, for thousands of years. Bows allow the ranged attack and, with the Archer skill, the Arrow tactics in duels.
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Hunting Bow (Level 1 Ranged); Cost: 200 taels
Short Bow (Level 2 Ranged); Cost: 400 taels
Composite Bow (Level 3 Ranged); Cost: 750 taels
[Crossbows]
Basically a mechanical bow that fires a bolt as opposed to an arrow, the crossbow is one of mankind's deadliest weapons. Simple to operate and able to puncture any armor, but very slow to reload, the crossbow has been a distinguished feature of Chinese armies and is a credit to their great engineering capabilites. Crossbows allow the ranged attack and, with the Archer skill, the Arrow tactics in duels.
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Crossbow (Level 1 Ranged); Cost: 200 taels
Arbalest (Level 2 Ranged); Cost: 400 taels
Cho-Ko-Nu (Level 3 Ranged); Cost: 750 taels
[Armor]
When it comes to battle, ever warrior needs a weapon and armor. An unarmored soldier can only hope to achieve death in war, which is not the prospect for anyone that has something to live for. To need to keep soldiers and commanders alive has lead to great strides in technology. Chinese armor mostly consists of layered leather, cloth, and thin metal, and endured as the standard for thousands of years, even as heavy plate armors dominated the fields of Europe. Armor reduces damage received in duels and other encounters.
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Linen Garb (Level 1 Armor); Cost: 100 taels
Padded Cotton Vest (Level 2 Armor); Cost: 250 taels
Leather Armor (Level 3 Armor); Cost: 400 taels
Chainmail Cuirass (Level 4 Armor); Cost: 600 taels
Scale Corselet (Level 5 Armor); Cost: 800 taels
Lamellar Cuirass (Level 6 Armor); Cost: 1000 taels
[Horses]
Since it's domestication, the horse has been the ultimate weapon. It drastically improves the speed, mass, power, range, and logistic ability of an individual and even an army. The demand for strong, fearless steeds has lead to specialized breeding programs to create the finest war animals in the world. Horses improve escape chances and grant an attack bonus in duels against non-mounted opponents.
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Mustang (Horse, +1 Speed); Cost: 250 taels
Stallion (Horse, +2 Speed); Cost: 500 taels
Purebred (Horse, +3 Speed); Cost: 750 taels
Charger (Horse, +4 Speed); Cost: 1000 taels
Warhorse (Horse, +5 Speed); Cost: 1250 taels
[Jewelry]
The classes in ancient times were very well segregated. Only the rich and powerful could afford the finest items available to them, and such items did much to boost their prestige amongst their peers. One could appear to be of greater stature, and importance, by simply outclassing their rivals with trinkets and jewelry made of the finest of materials.
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Gold Earrings (Jewelry, +1 Cha); Cost: 100 taels
Silver Dragon Brooch (Jewelry, +2 Cha); Cost: 250 taels
Ornate Gold Ring (Jewelry, +3 Cha); Cost: 400 taels
Jade Floral Necklace (Jewelry, +4 Cha); Cost: 600 taels
Jade Phoenix Pendant (Jewelry, +5 Cha); Cost: 800 taels
Peacock Headdress (Jewelry, +6 Cha); Cost: 1000 taels
[Texts]
Historical writings that detail the rise and fall of ancient kingdoms and their leaders. These collection of books are often first hand accounts of the events or compsites of various writers from the eras they detail. Many lessoned can be learned by knowing how to avoid the mistakes of the past.
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Classic on Filial Piety (Text, +1 Int); Cost: 100 taels
The Guoyu (Text, +2 Int); Cost: 250 taels
History of the Han (Text, +3 Int); Cost: 400 taels
The Chun Qin Annals (Text, +4 Int); Cost: 600 taels
The Spring and Autumn Annals (Text, +5 Int); Cost: 800 taels
The Grand Histories (Text, +6 Int); Cost: 1000 taels
[Guides]
Books that detail the basics of governance and civil administration. Although a multi-faceted subject, government has been studied and commented on through the ages, with many brilliant writers able to put identify and discuss these studies in their works.
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Treatise on Policy (Guide, +1 Sta); Cost: 100 taels
Shenzi (Guide, +2 Sta); Cost: 250 taels
The Book of Law (Guide, +3 Sta); Cost: 400 taels
The Commentaries (Guide, +4 Sta); Cost: 600 taels
Treatise on Society (Guide, +5 Sta); Cost: 800 taels
Warring States (Guide, +6 Sta); Cost: 1000 taels
[Scriptures]
Religion was of the utmost importance in the daily lives of ancient peoples. It ruled how they lived and how they conducted themselves. By better understanding the tenants by which people live, one is able to better know himself, his people, and his enemies.
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Etiquette and Rites (Scripture, +1 Jud) ; Cost: 100 taels
Zhuang Zhi (Scripture, +2 Jud); Cost: 250 taels
Mo Zi (Scripture, +3 Jud); Cost: 400 taels
Lao Tzu (Scripture, +4 Jud); Cost: 600 taels
The Classic of Rites (Scripture, +5 Jud); Cost: 800 taels
The Analects (Scripture, +6 Jud); Cost: 1000 taels
[Manuals]
Violence has been one of the few natural aspects of human psychology to be turned into an art; the so-called Art of War. A entire civilization can evaporate under the swift sword of a powerful foreigner. To better protect their nation, soldiers must fill the fields and commanders must study the various arts of war to lead their people to victory.
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Wu Zi (Manual, +1 Lead); Cost: 100 taels
Wei Liaozi (Manual, +2 Lead); Cost: 250 taels
Scrolls of Taigong Wang (Manual, +3 Lead); Cost: 400 taels
The 24 War Manuals (Manual, +4 Lead); Cost: 600 taels
Sima Fa (Manual, +5 Lead); Cost: 800 taels
The Art of War (Manual, +6 Lead); Cost: 1000 taels













